/* MENU CODE */ /* var tmplImgUrl = ''; // var urlBase = '/war'; // var urlBase = ''; // var session = ''; */ // var preloadedImages = new Array() // var inc = 0; function menuItem(text, url, newwindow) { this.url = url; this.newwindow = newwindow; this.text = text; // inc++; // preloadedImages[inc] = new Image; // preloadedImages[inc].src = tmplImgUrl + 'menuitems/submenu/' + button; } // Set Up Menu var menu = new Array(); // Add Items menu["base"] = new Array(); menu["base"][1] = new menuItem('Home', '/game/base/Home.war' ); menu["base"][2] = new menuItem('News', '/game/base/News.war' ); menu["base"][3] = new menuItem('Settings ', '/game/base/Settings.war' ); menu["base"][4] = new menuItem('Profile', '/game/base/Profile.war' ); menu["base"][5] = new menuItem('FAQ', '/game/base/FAQ.war' ); menu["base"]["numItems"] = 5; menu["population"] = new Array(); menu["population"][1] = new menuItem('Workers', '/game/population/Workers.war' ); menu["population"][2] = new menuItem('Warriors', '/game/population/Warriors.war' ); menu["population"][3] = new menuItem('Spies', '/game/population/Spies.war' ); menu["population"][4] = new menuItem('Merceneries', '/game/population/Merceneries.war' ); menu["population"][5] = new menuItem('Upgrades', '/game/population/PopulationUpgrades.war' ); menu["population"]["numItems"] = 5; menu["technology"] = new Array(); menu["technology"][1] = new menuItem('Technologies', '/game/technology/PlayerTechnologies.war' ); menu["technology"]["numItems"] = 1; menu["building"] = new Array(); menu["building"][1] = new menuItem('Construct', '/game/building/Prototypes.war' ); menu["building"][2] = new menuItem('Housings', '/game/building/Housings.war' ); menu["building"][3] = new menuItem('Repositories', '/game/building/ResourceRepositories.war' ); menu["building"]["numItems"] = 3; menu["mission"] = new Array(); menu["mission"][1] = new menuItem('Attack', '/game/mission/PlayersListForAttack.war' ); menu["mission"][2] = new menuItem('Spy', '/game/mission/PlayersListForSpy.war' ); menu["mission"][3] = new menuItem('Battles', '/game/mission/Battles.war' ); menu["mission"]["numItems"] = 3; menu["alliances"] = new Array(); menu["alliances"][1] = new menuItem('My Alliances', '/game/alliance/MyAlliances.war' ); menu["alliances"][2] = new menuItem('All Alliances', '/game/alliance/AlliancesList.war' ); menu["alliances"]["numItems"] = 2; menu["world"] = new Array(); menu["world"][1] = new menuItem('Players', '/game/world/PlayersList.war' ); menu["world"][2] = new menuItem('Messages', '/game/world/ChatMessages.war' ); menu["world"][3] = new menuItem('Standings', '/game/world/DefaultStanding.war' ); menu["world"][4] = new menuItem('Forum', '/game/world/Forum.war', true); menu["world"][5] = new menuItem('Story', '/game/world/WorldStory.war' ); menu["world"]["numItems"] = 5; /* // Mouse over and out stuff imageover = Array(); imageout = Array(); imageover['base']= tmplImgUrl + "menuitems/linksover_01.gif"; imageout['base']= tmplImgUrl + "menuitems/linksnormal_01.gif"; imageover['population']= tmplImgUrl + "menuitems/linksover_02.gif"; imageout['population']= tmplImgUrl + "menuitems/linksnormal_02.gif"; imageover['construction']= tmplImgUrl + "menuitems/linksover_03.gif"; imageout['construction']= tmplImgUrl + "menuitems/linksnormal_03.gif"; imageover['alliances']= tmplImgUrl + "menuitems/linksover_04.gif"; imageout['alliances']= tmplImgUrl + "menuitems/linksnormal_04.gif"; imageover['world']= tmplImgUrl + "menuitems/linksover_05.gif"; imageout['world']= tmplImgUrl + "menuitems/linksnormal_05.gif"; */ var prevID = 0; function doMenu(menuId){ // change menu content sMenu = document.getElementById("subMenu"); sMenu.innerHTML=''; for (i = 1; i <= menu[menuId]["numItems"]; i++) { if (menu[menuId][i].newwindow == 1) sMenu.innerHTML += ''+menu[menuId][i].text+''; else sMenu.innerHTML += '' + menu[menuId][i].text+''; } /* used to return the default image state of the menu whicj was previously selected - OUT and select the current one - ON // menu header swapping if (prevID !== 0) { MenuImage = document["Image_"+prevID]; MenuImage.src = imageout[prevID]; } MenuImage = document["Image_"+menuId]; MenuImage.src = imageover[menuId]; prevID = menuId; */ }