/* MENU CODE */
/*
var tmplImgUrl = '';
// var urlBase = '/war';
// var urlBase = '';
// var session = '';
*/
// var preloadedImages = new Array()
// var inc = 0;
function menuItem(text, url, newwindow) {
this.url = url;
this.newwindow = newwindow;
this.text = text;
// inc++;
// preloadedImages[inc] = new Image;
// preloadedImages[inc].src = tmplImgUrl + 'menuitems/submenu/' + button;
}
// Set Up Menu
var menu = new Array();
// Add Items
menu["base"] = new Array();
menu["base"][1] = new menuItem('Home', '/game/base/Home.war' );
menu["base"][2] = new menuItem('News', '/game/base/News.war' );
menu["base"][3] = new menuItem('Settings ', '/game/base/Settings.war' );
menu["base"][4] = new menuItem('Profile', '/game/base/Profile.war' );
menu["base"][5] = new menuItem('FAQ', '/game/base/FAQ.war' );
menu["base"]["numItems"] = 5;
menu["population"] = new Array();
menu["population"][1] = new menuItem('Workers', '/game/population/Workers.war' );
menu["population"][2] = new menuItem('Warriors', '/game/population/Warriors.war' );
menu["population"][3] = new menuItem('Spies', '/game/population/Spies.war' );
menu["population"][4] = new menuItem('Merceneries', '/game/population/Merceneries.war' );
menu["population"][5] = new menuItem('Upgrades', '/game/population/PopulationUpgrades.war' );
menu["population"]["numItems"] = 5;
menu["technology"] = new Array();
menu["technology"][1] = new menuItem('Technologies', '/game/technology/PlayerTechnologies.war' );
menu["technology"]["numItems"] = 1;
menu["building"] = new Array();
menu["building"][1] = new menuItem('Construct', '/game/building/Prototypes.war' );
menu["building"][2] = new menuItem('Housings', '/game/building/Housings.war' );
menu["building"][3] = new menuItem('Repositories', '/game/building/ResourceRepositories.war' );
menu["building"]["numItems"] = 3;
menu["mission"] = new Array();
menu["mission"][1] = new menuItem('Attack', '/game/mission/PlayersListForAttack.war' );
menu["mission"][2] = new menuItem('Spy', '/game/mission/PlayersListForSpy.war' );
menu["mission"][3] = new menuItem('Battles', '/game/mission/Battles.war' );
menu["mission"]["numItems"] = 3;
menu["alliances"] = new Array();
menu["alliances"][1] = new menuItem('My Alliances', '/game/alliance/MyAlliances.war' );
menu["alliances"][2] = new menuItem('All Alliances', '/game/alliance/AlliancesList.war' );
menu["alliances"]["numItems"] = 2;
menu["world"] = new Array();
menu["world"][1] = new menuItem('Players', '/game/world/PlayersList.war' );
menu["world"][2] = new menuItem('Messages', '/game/world/ChatMessages.war' );
menu["world"][3] = new menuItem('Standings', '/game/world/DefaultStanding.war' );
menu["world"][4] = new menuItem('Forum', '/game/world/Forum.war', true);
menu["world"][5] = new menuItem('Story', '/game/world/WorldStory.war' );
menu["world"]["numItems"] = 5;
/*
// Mouse over and out stuff
imageover = Array();
imageout = Array();
imageover['base']= tmplImgUrl + "menuitems/linksover_01.gif";
imageout['base']= tmplImgUrl + "menuitems/linksnormal_01.gif";
imageover['population']= tmplImgUrl + "menuitems/linksover_02.gif";
imageout['population']= tmplImgUrl + "menuitems/linksnormal_02.gif";
imageover['construction']= tmplImgUrl + "menuitems/linksover_03.gif";
imageout['construction']= tmplImgUrl + "menuitems/linksnormal_03.gif";
imageover['alliances']= tmplImgUrl + "menuitems/linksover_04.gif";
imageout['alliances']= tmplImgUrl + "menuitems/linksnormal_04.gif";
imageover['world']= tmplImgUrl + "menuitems/linksover_05.gif";
imageout['world']= tmplImgUrl + "menuitems/linksnormal_05.gif";
*/
var prevID = 0;
function doMenu(menuId){
// change menu content
sMenu = document.getElementById("subMenu");
sMenu.innerHTML='';
for (i = 1; i <= menu[menuId]["numItems"]; i++) {
if (menu[menuId][i].newwindow == 1)
sMenu.innerHTML += ''+menu[menuId][i].text+'';
else
sMenu.innerHTML += '' + menu[menuId][i].text+'';
}
/*
used to return the default image state of the menu whicj was previously selected - OUT
and select the current one - ON
// menu header swapping
if (prevID !== 0) {
MenuImage = document["Image_"+prevID];
MenuImage.src = imageout[prevID];
}
MenuImage = document["Image_"+menuId];
MenuImage.src = imageover[menuId];
prevID = menuId;
*/
}